DELIGHT & THINK
Who I Am
Delight (something which brings great satisfaction or pleasure)
Think (something which drives action, reaction or reflection)
These two words embody & drive much of my philosophy about games, their creation and their enjoyment. Pretty straightforward really – if I’m not enjoying myself, often thrilled by what is being created or excited by the challenges (be the reflex or thought), I can’t really expect anybody else to!
I am an experienced designer with 24 years in AAA console & mobile titles in both startup & large studios. I have worked in multiple genres, including FPS, 3rd Person Action, Sports, Family, Action Strategy and, most recently, Real Time Strategy. I have worked on motion control games where the player is ‘the controller’. I have particular experience in conceptualization, design, implementation and tuning of player characters, enemies, features & gameplay mechanics. I’ve built boss encounters, singleplayer missions and campaigns.
Throughout my career, I have balanced the game experience with the strategic goals for the studio. I have led teams both small & large. I know the challenges of creating meaningful & fun experiences in both the console & mobile spaces, particularly with new, in-development technology. And I look forward to creating new, exciting gameplay experiences!
Skills & Experience
- Creative, analytical design leader
- Passionate about creativity, collaboration & building
- Skilled at communication & presentation
- Experienced with publisher relations
- Vision building & sharing
- Franchise & new IP development
- Skilled at balancing creative & market goals
- Strategic prioritization
- Experienced in a wide array of genres
- Feature creation & design
- Mission & campaign building
- Character & enemy design
- Experienced mentor