Nine Tail Studios

As a studio, our focus was on creating top-notch entertainment experiences with a primary focus on the tablet form factor. We wanted to create big-screen spectacles, stylized visuals and touch-centric gameplay with a big focus on mechanics. For each concept that we took to GDC, we prepared materials that included flavour concept art, ripomatics, gameplay mechanic breakdowns and, in the case of F2P proposals, game economy outlines. Here are some samples of the pitches that we showed!